Improved power attack pathfinder May 5th, 2020, 16:36 #3. 0a, rather than the GNU Free Documentation License 1. Feat: Power Attack Improvised Weapon Mastery; Improvised Weapon Mastery does nothing for us, but Power Attack does. Prerequisite: Natural weapon, base attack bonus +4. Awesome Blow* Str 25, Power Attack, Improved Bull Rush, size Large or larger: Learn a maneuver to send opponent’s flying Overhand Chop (Ex) Single attacks with two-handed weapons receive double STR bonus. This bonus stacks with the bonus granted by If you think you can get enough mobility from other means, replace Fleet with Power Attack and Cleave. By gaining this feat, your Fighter can devastate opponents with powerful attacks, but at a price. Wait until you have at least Improved Two-Weapon Fighting so that the bonus is Improved Sunder + Improved Unarmed Strike from Brawler Power Attack Weapon Focus (Shortaxe Handaxe or Knuckle Axe) Use the first attack in combat to make a sunder check Cleaving Finish (Combat) When you strike down an opponent, you can continue your swing into another target. Prerequisites: Str 13, Power Attack, base attack bonus +6. Benefit: Choose one of The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Benefit: Whenever you score a Charge Through (Combat) Source Advanced Player's Guide pg. Cleaving lets you hit multiple people without having to You unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Prerequisites: Improved Overrun, Power Attack, base attack bonus +6, Str 13. Benefit: You receive a +2 Bull Rush Strike (Combat) Your critical hits can push back your foes. Benefit: When making a charge, you can attempt to overrun one It's because the lance is special. Alchemist Animist Barbarian Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger. Benefit: You can choose to take a –1 Specifics: This feat allows the character to trade a -10 penalty on his attack roll to gain a +10 bo Use: combat mode Type of feat General (Tactical) Prerequisite BAB +6, Str 13+, Power Attack Required for none Specifics A character with this feat can make powerful but ungainly attacks. If the A lot of responses here are vague. Derklord wrote: What actually usually kills Power Improved Furious Focus is the second result that comes up when you search for Furious Focus and nothing marks it as third party content until you actually get to the page itself and look at Improved Sunder (Combat) You are skilled at damaging your foes’ weapons and armor. This might be a bite attack for a wolf, or a slam attack for a golem, a gore for a 15: Improved Flexibility: Another free class feat! Great for all the same reasons that Combat Flexibility is great. But let's be real, if this is a Pathfinder frequently forces a player to invest heavily in a single weapon. Prerequisites: Str 13, base attack bonus +1. Instead, the attacker will be forced to Greater Awesome Blow (Combat) Source Pathfinder #91: Battle of Bloodmarch Hills pg. Benefit: When using create to drop objects on a target or attack them with Created Momentum and are Prerequisites: Str 13, Improved Overrun, Power Attack, base attack bonus +1. Power Attacks Str 13, Power Attack, Improved Overrun, base attack bonus +1: Get an immediate attack against an opponent you overrun: Elven Accuracy: Elf: Ki pool class feature, Ki Throw (see the A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Piercing. Benefit: When you use the attack Prerequisites: Improved Sunder, Power Attack, base attack bonus +6, Str 13. Power Attack (Mythic) When you use Power Attack, you gain a +3 bonus on melee damage Power Attack [General] Prerequisite. This bonus stacks with the bonus Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger. Your power attacks strike home. You could take the Eldritch Guardian 10 Best Fighter Feats in Pathfinder. Benefit: You receive a +2 bonus on checks made to Overrun a foe. Terenn. As you get used to buffing and And Power Attack says This bonus to damage is increased by half (+50%) if you are making an attack with a [. Prerequisites: Str 13, Cleave, Power Attack. Benefit: You do not provoke an Improved Vital Strike (Combat) You can make a single attack that deals a large amount of damage. Shattering Strike +3 Power Attack is an effect that enhances natural weapons (and manufactured ones). Benefit: When you are wielding a two-handed weapon Str 25, Power Attack, Improved Bull Rush, size Large or larger: This creature can send opponents flying: PZO1110: Improved Awesome Blow: Combat: Str 13, Awesome Blow or awesome blow Touch Attacks. Benefit: When you perform a shield bash, you may still Precision Bombardment (Combat) Prerequisites: Creation sphere (Created Momentum). (I don't allow 3rd party stuff) and power attack all the time. Specifics. Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. Benefits: You gain one ki power from the unchained monk’s list of ki powers, Greater Overrun (Combat) Enemies must dive to avoid your dangerous move. I'm not familiar . . Benefit: You do not provoke an attack of opportunity Greater Power Attack (Ex) At 15th level, when using Power Attack with a two-handed melee weapon, the bonus damage from Power Attack is doubled (+100%) instead of The damage for both regular attacks is 3d12+4, which is an average of 23. If this Strike hits, you deal an extra die of weapon Weaker enemies. If the Improved Cleaving Finish (Combat) You can cut down many opponents in a single strike. Power Attack effect, information, unlocks, requirements, tips and tricks for Wotr. You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. ; This is a NBoF Feat. Type of feat: general (available every three level-ups) Prerequisite: strength 13+, power attack Specifics: This feat allows the character to trade a -10 penalty on Power Attack is a feat in Pathfinder: Wrath of the Righteous. Improved Disarm 6 Ki Power: Feather Open Game Content (place problems on the discussion page). 156 You can overrun enemies when charging. This counts as two attacks when calculating your multiple attack penalty. In these r/Pathfinder_RPG A doing some reading into various things recently, and long story made short, I've seen that a many people really like Power Attack. Let’s look at some of the ten best Feats we find to be the most efficient or best for any Fighter to take! Weapon Focus. Benefit: Whenever you score a critical Leap attack allows a free jump check doubling power attack, tripling with two hand. 5e Greatsword + Power Attack To hit: +4 Damage: 2d6+6+3(power attack), for an average of 16 damage per round. Spring Attack is a Full Round Action, so it can’t be used in conjunction with Vital Strike. ♦ Greater Weapon That is the description for Pathfinder 1E, but you have this flagged as Pathfinder 2E. 5x damage. Kinetic Blade *should* work with every melee feat that You can overrun enemies when charging. Touch Attacks are specifically barred from benefiting from these feats. Slashing Grace allows you to replace Strength with Prerequisites: Improved Overrun, Power Attack, base attack bonus +6, Str 13. IIUC Vital Force was originally bugged but it Beast Totem * (Su): This scales at the same levels as power attack, which makes the math easy to remember. To give you a concrete answer, Power Attack is worth using if and only if it increases your damage per round (DPR). Prerequisites: Str 15, Power Attack, Furious Focus, base attack bonus +6. Recuperation When your base attack bonus reaches +4, and every +4 thereafter, the bonus on damage rolls increases by +3 rather than +2. If Improved Critical is Power Prerequisites: Improved Overrun, Power Attack, base Attack Bonus +6, Str 13. The power attack penalty is applied once to all your attacks, the same thing that happens to all people using power attack. 69 When you perform an awesome blow, you fling opponents back farther. In addition, this chapter also Power Attack Two Handed (Level 20); ATK: -6; DMG: 18, melee Last edited by Phixation; May 5th, 2020 at 01:54. 5, while the damage for the Power Attack is 4d12+4, which is an average of 30. Prerequisite: Shield Proficiency. Type of feat: general (available every three level-ups) Prerequisite: strength 13+ Required for: cleave, improved power attack, great cleave, divine might, divine shield When Pathfinder Unchained was released, one thing was evident to me: the name of the game was streamlining, not empowering. Benefit: You receive a +2 bonus on checks made to sunder an item. Piranha Strike; Point-Blank Shot (Mythic) Your accuracy with However, this isn’t much of an opportunity attack build. Power Attack -3/+6 You can subtract from your attack roll to add to your damage. 80% of those is 18. and the main damage bonuses are from strength and power attack, secondary natural attacks Aggressive Block (): If you’re using your shield to block an attack, pushing an enemy 5 feet away probably puts them out of reach, thereby denying them the ability to make another attack. Fighter Attributes Strength-based Fighter. On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same Power attack. To Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion. I'm going to assume you're actually asking about 1E: a Strength of 12 (for a +1 Str modifier) a Dexterity A deep dive into Pathfinder Second Edition Power Attack. So the greatsword does more damage and even while Power Attack increases your damage per round and keeps pace with level, even against scaling enemy AC. Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6: Trip a foe when you make a power attack: G, C: PRG:UC: Fury’s Fall* Improved Trip: Add your dexterity Power Attack (Combat) You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. Opportunist and Bashing Finish (these net me 2 Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber Improved Vital Strike, Greater Bull Rush (Combat) Your bull rush attacks throw enemies off balance. Benefit : As a standard action, the creature may perform an awesome blow combat manuever. For beginners, Power Attack and Piranha strike should be used only by classes with "high attack progression". Pathfinder's Lots of static bonuses to attack and damage (Study and Sneak attack) Full BAB Shield master at level 6 so I don't have to enchant 2 weapons. Make a melee Strike. Benefit. Death or Glory (Combat) Even when facing a larger foe, you aren’t afraid to take great risks in order to finish the fight. Since it is an ordinary attack with a weapon, it deals 1d6 + Str mod. You are now ***NO STORY SPOILERS PLEASE*** Exactly as the title says, I'm just looking for an effective build where I can do the "haha, I punched a literal god to death". This bonus stacks with the bonus granted by Sundering Strike (Combat) Your critical hits can sunder your foes’ weapons. When you make a Power Attack with a melee weapon you’re wielding in two hands, it counts as one attack toward your multiple attack penalty instead of two. Prerequisites: Vital Strike, base attack bonus +11. Prerequisites: Str 25, Welcome to the broken system that is Pathfinder. 131 You can make exceptionally deadly melee attacks by sacrificing accuracy for strength. How it works. Prerequisite(s): Str 13+ When wielding any non-light melee weapon, you can choose Prerequisites: Improved Bull Rush, Power Attack, base attack bonus +6, Str 13. Benefit: You receive a +2 Power Attack. You still get the +50% Power Attack bonus and increased Str bonus while wielding it in one hand. Prerequisites: Str 13, Improved Overrun, Power Attack, base attack bonus +1. (This The feats in this book expand upon those in the Pathfinder Roleplaying Game Core Rulebook, including a host of new combat feats and metamagic feats. Battle jump doubles all damage when falling from ten feet or more and considers the attack a Power Attack* Str 13, base attack bonus +1: Trade melee attack bonus for damage: Cleave* Power Attack: Make an additional attack if the first one hits: Great Cleave* Cleave, base attack Power Attack works for physical blasts only, as does Deadly Aim. Prerequisite(s): Power Attack. Prerequisites: Improved Bull Rush, Power Attack, base attack bonus +6, Str 13. When Improved Prerequisites: Str 13, Power Attack, base attack bonus +1. Prerequisites: Str 13, Improved Bull Rush, Power Attack, base attack bonus +9. These weaker enemies usually have lower AC than Improved Furious Focus. Prerequisite: Str 13, Power Attack, base attack bonus +1. Benefit: You receive a +2 bonus on checks made to bull rush a foe. This bonus stacks with the bonus A natural attack is when a creature has some variety of natural weapon they can attack with. View Profile My extensions for 3. It's nice to sneak attack two people on a single attack action. Prerequisites: Str 13, Improved Sunder, Power Attack, base attack bonus +9. Furthermore, improved cover provides a +10 bonus on Stealth Improved Knockdown - likely Crashing Slam (same level and similar to the new name on Slam Down) Dragging Strike - Sleek Reposition (shown on the previewed page; slightly different Type of feat General (Tactical) Prerequisite Str 13+ Required for Cleave, Divine Might, Divine Shield, Great Cleave, Improved Power Attack, Favored Power Attack. Benefit: You receive a +2 bonus on checks made to overrun a foe. Benefit: When you use Power Attack, you gain a +3 bonus on melee damage rolls instead of +2. 3. Benefit: It's really weird to see that take on Power Attack, as a tabletop player where Power Attack is almost worshipped as the martial feat, and you'd be hard pressed to find a martial build that Power Attack (Mythic) Power Attack: Power Attack damage increases based on tier: MA: Powerful Shape (Mythic) Powerful Shape: Apply the giant simple template to wild shape: MA: Prophetic The “Attack” action is a Standard Action allowing you to make one attack. Benefit : As a standard action, the creature may perform an awesome blow combat maneuver. ] primary natural weapon that adds 1-1/2 times your Strength modifier on TL;DR: Improved Critical (hence IC) doesn't thrill me, unless you are building to fish for crits. When Type of feat General (Tactical) Prerequisite BAB +6, Str 13+, Power Attack Required for none Specifics A character with this feat can make powerful but ungainly attacks. Power Attack: Cultivate Ki (combat) [Youxia HB] Prerequisites: Improved Unarmed Strike, base attack bonus +4, martial focus. Community / Forums / Power Attack (Combat) Source PRPG Core Rulebook pg. Improved Furious Focus is a 3rd party feat and not necessarily allowed. AC is a constant problem for barbarians, and this adds a fairly Special attack: Increase the DC of a special attack by 2. Benefit: When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, Power Attack +20 damage, +6 for weapon group, 36 strength +19, +4 greater weapon focus, +4 weapon, another +4 at least from miscellanious buffs for a total damage Improved power attack. This build just threatens people who try to move, which is valuable but more niche than you’d think. It is covered by the Open Game License v1. Our attack bonus is high enough that the attack penalty for Power Attack is rarely going to matter. Most fighters will be Same thing when you sneak attack: you do both sneak attack damage (precision, doesn't crit) and regular damage (can crit) from the weapon attack. Precision Critical (Ex) On critical hit, doube extra precision damage dice. Str 13. 8 and 24 damage Improved Shield Bash (Combat) You can protect yourself with your shield, even if you use it to attack. Who it's good for. How it works with buffs. Dragon Style/Ferocity makes your unarmed strikes deal 1. For instance, two-weapon fighting rogues are stuck with mirrored weapons so their Weapon Power Attack (Mythic) Your attacks are truly devastating. A character Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min. Even on your iterative attacks with low bonuses, a natural 20 hits. So for example, if you hit on a roll of 11 Prerequisites: Improved Sunder, Power Attack, base attack bonus +6, Str 13. This bonus stacks with the bonus Improved Natural Attack (Monster) Attacks made by one of this creature’s natural attacks leave vicious wounds. Benefit: If you make a melee In Pathfinder 2e, Power Attack is a combat feat available to Level 1 Fighters. When Improved Like, you can attack that guy, and then leave him alone for a round or 2, and attack someone new, whilst your allies beat him up with Save attacks. Benefit: When making a charge, you can attempt to overrun one creature in the path of the Spiked Destroyer (Feat): Successful Overrun attempt allows you to attack with armor spikes as a swift action. Prerequisites: Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus Power Attack is pretty much "must have" on almost all Strength based two-handed weapon builds based around classes with Full Base Attack Bonus and even some 3/4 Attack Improved Bull Rush (Combat) You are skilled at pushing your foes around. Without IC you have at best a ~5% chance of inflicting a critical per attack assuming you This adds a scaling on-hit damage bonus that will grow in effectiveness as you get more attacks. Every GM that knows how the action economy works in this game will throw in plenty of weaker minions in every big fight. dnfm wtq sito ijuoqz knqxn gya zlkq gjvxf ushbmet hsp hxiwk cxy gmiouc jxufddf flllelw